+
+ /* For AMD-specific driver-internal shaders. It replaces vertex
+ * buffer loads with code generating VS inputs from scalar registers.
+ *
+ * Valid values: SI_VS_BLIT_SGPRS_POS_*
+ */
+ unsigned blit_sgprs_amd;
+
+ /* True if the shader writes position in window space coordinates pre-transform */
+ bool window_space_position;