+/* Ideally we'll have an extension which passes the render node,
+ * instead of the card one + magic.
+ *
+ * Then we can move this in _eglQueryDeviceStringEXT below. Until then
+ * keep it separate.
+ */
+const char *
+_eglGetDRMDeviceRenderNode(_EGLDevice *dev)
+{
+#ifdef HAVE_LIBDRM
+ return dev->device->nodes[DRM_NODE_RENDER];
+#else
+ return NULL;
+#endif
+}
+