+/**
+ * Prepare outputs slots from the draw module
+ *
+ * Certain parts of the draw module can emit additional
+ * outputs that can be quite useful to the backends, a good
+ * example of it is the process of decomposing primitives
+ * into wireframes (aka. lines) which normally would lose
+ * the face-side information, but using this method we can
+ * inject another shader output which passes the original
+ * face side information to the backend.
+ */
+void
+draw_prepare_shader_outputs(struct draw_context *draw)
+{
+ draw_remove_extra_vertex_attribs(draw);
+ draw_prim_assembler_prepare_outputs(draw->ia);
+ draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
+ if (draw->pipeline.aapoint)
+ draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
+ if (draw->pipeline.aaline)
+ draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
+}