- if (shader->machine->Tokens != shader->state.tokens) {
- tgsi_exec_machine_bind_shader(shader->machine,
- shader->state.tokens,
- draw->gs.num_samplers,
- draw->gs.samplers);
- }
+ if (shader && shader->machine->Tokens != shader->state.tokens) {
+ tgsi_exec_machine_bind_shader(shader->machine,
+ shader->state.tokens,
+ draw->gs.num_samplers,
+ draw->gs.samplers);
+ }