const struct widepoint_stage *wide = widepoint_stage(stage);
const unsigned pos = draw_current_shader_position_output(stage->draw);
const boolean sprite = (boolean) stage->draw->rasterizer->sprite_coord_enable;
const struct widepoint_stage *wide = widepoint_stage(stage);
const unsigned pos = draw_current_shader_position_output(stage->draw);
const boolean sprite = (boolean) stage->draw->rasterizer->sprite_coord_enable;