+
+ /* find fragment shader PointCoord/Fog input */
+ wide->point_coord_fs_input = 0; /* XXX fix this! */
+
+ /* setup extra vp output (point coord implemented as a texcoord) */
+ draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+ draw->extra_vp_outputs.semantic_index = 0;
+ draw->extra_vp_outputs.slot = draw->vs.num_vs_outputs;
+ }
+ else {
+ wide->point_coord_fs_input = -1;
+ draw->extra_vp_outputs.slot = 0;