+ if (draw_current_shader_position_output(draw) != -1) {
+
+ if (draw_pt_post_vs_run( fpme->post_vs, vert_info ))
+ {
+ opt |= PT_PIPELINE;
+ }
+
+ /* Do we need to run the pipeline?
+ */
+ if (opt & PT_PIPELINE) {
+ pipeline( fpme, vert_info, prim_info );
+ }
+ else {
+ emit( fpme->emit, vert_info, prim_info );
+ }