- hud_alloc_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
- hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
- hud_alloc_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->color_prims, 32 * 1024, 2 * sizeof(float));
+
+ /* Allocate everything once and divide the storage into 3 portions
+ * manually, because u_upload_alloc can unmap memory from previous calls.
+ */
+ u_upload_alloc(hud->pipe->stream_uploader, 0,
+ hud->bg.buffer_size +
+ hud->whitelines.buffer_size +
+ hud->text.buffer_size +
+ hud->color_prims.buffer_size,
+ 16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer,
+ (void**)&hud->bg.vertices);
+ pipe_resource_reference(&hud->whitelines.vbuf.buffer, hud->bg.vbuf.buffer);
+ pipe_resource_reference(&hud->text.vbuf.buffer, hud->bg.vbuf.buffer);
+ pipe_resource_reference(&hud->color_prims.vbuf.buffer, hud->bg.vbuf.buffer);
+
+ hud->whitelines.vbuf.buffer_offset = hud->bg.vbuf.buffer_offset +
+ hud->bg.buffer_size;
+ hud->whitelines.vertices = hud->bg.vertices +
+ hud->bg.buffer_size / sizeof(float);
+
+ hud->text.vbuf.buffer_offset = hud->whitelines.vbuf.buffer_offset +
+ hud->whitelines.buffer_size;
+ hud->text.vertices = hud->whitelines.vertices +
+ hud->whitelines.buffer_size / sizeof(float);
+
+ hud->color_prims.vbuf.buffer_offset = hud->text.vbuf.buffer_offset +
+ hud->text.buffer_size;
+ hud->color_prims.vertices = hud->text.vertices +
+ hud->text.buffer_size / sizeof(float);