+extern void
+tgsi_exec_set_constant_buffers(struct tgsi_exec_machine *mach,
+ unsigned num_bufs,
+ const void **bufs,
+ const unsigned *buf_sizes);
+
+
+static INLINE int
+tgsi_exec_get_shader_param(enum pipe_shader_cap param)
+{
+ switch(param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return INT_MAX;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return TGSI_EXEC_MAX_NESTING;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return TGSI_EXEC_MAX_INPUT_ATTRIBS;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 32;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ return TGSI_EXEC_MAX_CONST_BUFFER_SIZE;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return PIPE_MAX_CONSTANT_BUFFERS;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return TGSI_EXEC_NUM_TEMPS;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return TGSI_EXEC_NUM_PREDS;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 1;
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 1;
+ case PIPE_SHADER_CAP_INTEGERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return PIPE_MAX_SAMPLERS;
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
+ return PIPE_MAX_SHADER_SAMPLER_VIEWS;
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ return PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
+ return 0;
+ }
+ /* if we get here, we missed a shader cap above (and should have seen
+ * a compiler warning.)
+ */
+ return 0;
+}
+