+/***********************************************************************
+ * Build shader properties:
+ */
+
+void
+ureg_property_gs_input_prim(struct ureg_program *ureg,
+ unsigned input_prim);
+
+void
+ureg_property_gs_output_prim(struct ureg_program *ureg,
+ unsigned output_prim);
+
+void
+ureg_property_gs_max_vertices(struct ureg_program *ureg,
+ unsigned max_vertices);
+
+void
+ureg_property_fs_coord_origin(struct ureg_program *ureg,
+ unsigned fs_coord_origin);
+
+void
+ureg_property_fs_coord_pixel_center(struct ureg_program *ureg,
+ unsigned fs_coord_pixel_center);