- struct pipe_buffer *vbuf;
- uint numAttribs = 2, vertexBytes, i, j;
-
- vertexBytes = 4 * (4 * numAttribs * sizeof(float));
-
- /* XXX create one-time */
- vbuf = pipe_buffer_create(pipe->screen, 32,
- PIPE_BUFFER_USAGE_VERTEX, vertexBytes);
- if (vbuf) {
- float *v = (float *) pipe_buffer_map(pipe->screen, vbuf,
- PIPE_BUFFER_USAGE_CPU_WRITE);
- if (v) {
- /*
- * Load vertex buffer
- */
- for (i = j = 0; i < 4; i++) {
- v[j + 2] = z; /* z */
- v[j + 3] = 1.0; /* w */
- v[j + 6] = 0.0; /* r */
- v[j + 7] = 1.0; /* q */
- j += 8;
- }
-
- v[0] = x0;
- v[1] = y0;
- v[4] = 0.0; /*s*/
- v[5] = 0.0; /*t*/
-
- v[8] = x1;
- v[9] = y0;
- v[12] = 1.0;
- v[13] = 0.0;
-
- v[16] = x1;
- v[17] = y1;
- v[20] = 1.0;
- v[21] = 1.0;
-
- v[24] = x0;
- v[25] = y1;
- v[28] = 0.0;
- v[29] = 1.0;
-
- pipe_buffer_unmap(pipe->screen, vbuf);
- util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
- }
-
- pipe_buffer_reference(&vbuf, NULL);
+ uint numAttribs = 2, i, j;
+ uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
+ struct pipe_resource *vbuf = NULL;
+ uint *v = NULL;
+
+ v = MALLOC(vertexBytes);
+ if (v == NULL)
+ goto out;
+
+ /*
+ * Load vertex buffer
+ */
+ for (i = j = 0; i < 4; i++) {
+ v[j + 2] = z; /* z */
+ v[j + 3] = 1.0; /* w */
+ v[j + 6] = 0.0; /* r */
+ v[j + 7] = 1.0; /* q */
+ j += 8;