+
+# GL-specific vertex buffer element formats
+# A.k.a. GL_FIXED
+PIPE_FORMAT_R32_FIXED , plain, 1, 1, h32 , , , , x001, rgb
+PIPE_FORMAT_R32G32_FIXED , plain, 1, 1, h32 , h32 , , , xy01, rgb
+PIPE_FORMAT_R32G32B32_FIXED , plain, 1, 1, h32 , h32 , h32 , , xyz1, rgb
+PIPE_FORMAT_R32G32B32A32_FIXED , plain, 1, 1, h32 , h32 , h32 , h32 , xyzw, rgb
+
+# D3D9-specific vertex buffer element formats
+# See also:
+# - http://msdn.microsoft.com/en-us/library/bb172533.aspx
+# A.k.a. D3DDECLTYPE_UDEC3
+PIPE_FORMAT_R10G10B10X2_USCALED , plain, 1, 1, u10 , u10 , u10 , x2 , xyz1, rgb
+# A.k.a. D3DDECLTYPE_DEC3N
+PIPE_FORMAT_R10G10B10X2_SNORM , plain, 1, 1, sn10, sn10, sn10 , x2 , xyz1, rgb