- float rx, ry, rz;
- uint i;
-
- /* loop over quad verts */
- for (i = 0; i < 4; i++) {
- /* Compute sc = +/-scale and tc = +/-scale.
- * Not +/-1 to avoid cube face selection ambiguity near the edges,
- * though that can still sometimes happen with this scale factor...
- */
- const float scale = 0.9999f;
- const float sc = (2.0f * st[i][0] - 1.0f) * scale;
- const float tc = (2.0f * st[i][1] - 1.0f) * scale;
-
- switch (face) {
- case PIPE_TEX_FACE_POS_X:
- rx = 1.0f;
- ry = -tc;
- rz = -sc;
- break;
- case PIPE_TEX_FACE_NEG_X:
- rx = -1.0f;
- ry = -tc;
- rz = sc;
- break;
- case PIPE_TEX_FACE_POS_Y:
- rx = sc;
- ry = 1.0f;
- rz = tc;
- break;
- case PIPE_TEX_FACE_NEG_Y:
- rx = sc;
- ry = -1.0f;
- rz = -tc;
- break;
- case PIPE_TEX_FACE_POS_Z:
- rx = sc;
- ry = -tc;
- rz = 1.0f;
- break;
- case PIPE_TEX_FACE_NEG_Z:
- rx = -sc;
- ry = -tc;
- rz = -1.0f;
- break;
- default:
- assert(0);
- }