+{
+ return util_make_vertex_passthrough_shader_with_so(pipe, num_attribs,
+ semantic_names,
+ semantic_indexes, NULL);
+}
+
+void *
+util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
+ uint num_attribs,
+ const uint *semantic_names,
+ const uint *semantic_indexes,
+ const struct pipe_stream_output_info *so)