+ unsigned tex_target,
+ unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_passthrough_shader(struct pipe_context *pipe,
+ int input_semantic,
+ int input_interpolate,
+ boolean write_all_cbufs);
+
+
+extern void *
+util_make_empty_fragment_shader(struct pipe_context *pipe);
+
+
+extern void *
+util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
+ int input_semantic,
+ int input_interpolate);
+
+
+extern void *
+util_make_fs_blit_msaa_color(struct pipe_context *pipe,
+ unsigned tgsi_tex,
+ enum tgsi_return_type stype,
+ enum tgsi_return_type dtype);