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[g3dvl] start to cleanup the mess
[mesa.git]
/
src
/
gallium
/
auxiliary
/
util
/
u_simple_shaders.h
diff --git
a/src/gallium/auxiliary/util/u_simple_shaders.h
b/src/gallium/auxiliary/util/u_simple_shaders.h
index 8ca4977d71565f80cf587b2129e25a7cab19f1dc..1bfec183e3471579adb3c4b85822efbf6da77fd0 100644
(file)
--- a/
src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/
src/gallium/auxiliary/util/u_simple_shaders.h
@@
-46,20
+46,35
@@
extern void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
- const uint *semantic_indexes,
- struct pipe_shader_state *shader);
+ const uint *semantic_indexes);
extern void *
extern void *
-util_make_fragment_tex_shader(struct pipe_context *pipe,
- struct pipe_shader_state *shader);
+util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode,
+ unsigned writemask);
+
+extern void *
+util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
+ unsigned interp_mode);
extern void *
extern void *
-util_make_fragment_passthrough_shader(struct pipe_context *pipe,
- struct pipe_shader_state *shader);
+util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode);
+extern void *
+util_make_fragment_passthrough_shader(struct pipe_context *pipe);
+
+
+extern void *
+util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
+ int input_semantic,
+ int input_interpolate);
+
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
}
#endif