+
+ vertex_elems[0].src_offset = 0;
+ vertex_elems[0].instance_divisor = 0;
+ vertex_elems[0].vertex_buffer_index = 0;
+ vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ vertex_elems[1].src_offset = 0;
+ vertex_elems[1].instance_divisor = 0;
+ vertex_elems[1].vertex_buffer_index = 1;
+ vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ c->vertex_elems = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
+
+