- for (i = 0; i < 3; ++i) {
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
-
- inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
- inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
- inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
- inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X;
- inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i;
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
- }
-
- /* mul o0, t0, c0 ; Rescale texel to correct range */
- inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
-
- /* end */
- inst = vl_end();
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
-
- assert(ti <= max_tokens);
-
- fs.tokens = tokens;
- r->i_fs = r->pipe->create_fs_state(r->pipe, &fs);
- free(tokens);
+ block_scale = ureg_imm2f(shader,
+ (float)MACROBLOCK_WIDTH / r->buffer_width,
+ (float)MACROBLOCK_HEIGHT / r->buffer_height);
+
+ mv_scale = ureg_imm2f(shader,
+ 0.5f / r->buffer_width,
+ 0.5f / r->buffer_height);
+
+ ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
+ ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
+ ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
+ ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
+
+ ureg_CMP(shader, ureg_writemask(o_eb[0], TGSI_WRITEMASK_XYZ),
+ ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
+ eb[0][1], eb[0][0]);
+ ureg_CMP(shader, ureg_writemask(o_eb[1], TGSI_WRITEMASK_XYZ),
+ ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
+ eb[1][1], eb[1][0]);
+
+ ureg_MOV(shader, ureg_writemask(o_info, TGSI_WRITEMASK_X), ref_frames);
+ ureg_SGE(shader, ureg_writemask(o_info, TGSI_WRITEMASK_Y),
+ ureg_scalar(ref_frames, TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.0f));
+ ureg_MOV(shader, ureg_writemask(o_info, TGSI_WRITEMASK_Z), ureg_scalar(bkwd_pred, TGSI_SWIZZLE_X));
+
+ ureg_MAD(shader, ureg_writemask(o_vmv[0], TGSI_WRITEMASK_XY), mv_scale, vmv[0], ureg_src(t_vpos));
+ ureg_MAD(shader, ureg_writemask(o_vmv[2], TGSI_WRITEMASK_XY), mv_scale, vmv[2], ureg_src(t_vpos));
+
+ ureg_CMP(shader, ureg_writemask(t_vmv, TGSI_WRITEMASK_XY),
+ ureg_negate(ureg_scalar(frame_pred, TGSI_SWIZZLE_X)),
+ vmv[0], vmv[1]);
+ ureg_MAD(shader, ureg_writemask(o_vmv[1], TGSI_WRITEMASK_XY), mv_scale, ureg_src(t_vmv), ureg_src(t_vpos));
+
+ ureg_CMP(shader, ureg_writemask(t_vmv, TGSI_WRITEMASK_XY),
+ ureg_negate(ureg_scalar(frame_pred, TGSI_SWIZZLE_X)),
+ vmv[2], vmv[3]);
+ ureg_MAD(shader, ureg_writemask(o_vmv[3], TGSI_WRITEMASK_XY), mv_scale, ureg_src(t_vmv), ureg_src(t_vpos));
+
+ ureg_MOV(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
+ ureg_MOV(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
+ ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
+
+ ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), ureg_scalar(vrect, TGSI_SWIZZLE_Y));
+ ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y),
+ vrect, ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2));
+
+ ureg_IF(shader, ureg_scalar(interlaced, TGSI_SWIZZLE_X), &label);
+
+ ureg_MOV(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_X), vrect);
+ ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f));
+ ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY), vpos, ureg_src(t_vtex));
+ ureg_MUL(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vtex), block_scale);
+ ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), ureg_src(t_vtex), ureg_imm1f(shader, 0.5f));
+ ureg_MUL(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vtex), block_scale);
+
+ ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X),
+ ureg_scalar(vrect, TGSI_SWIZZLE_Y),
+ ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2));
+
+ ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
+ ureg_ENDIF(shader);
+
+ ureg_release_temporary(shader, t_vtex);
+ ureg_release_temporary(shader, t_vpos);
+ ureg_release_temporary(shader, t_vmv);
+
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, r->pipe);