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gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
[mesa.git]
/
src
/
gallium
/
docs
/
source
/
screen.rst
diff --git
a/src/gallium/docs/source/screen.rst
b/src/gallium/docs/source/screen.rst
index 376b95e89ddfe010939e41231536a9e153dbe47e..9f000596198fa9bdc1da588ce145730bf823457f 100644
(file)
--- a/
src/gallium/docs/source/screen.rst
+++ b/
src/gallium/docs/source/screen.rst
@@
-414,6
+414,10
@@
The integer capabilities:
* ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
output resources (images + buffers + fragment outputs). If 0 the state
tracker works it out.
* ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
output resources (images + buffers + fragment outputs). If 0 the state
tracker works it out.
+* ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
+ Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
+ module needs this for optimal performance in workstation applications.
+
.. _pipe_capf:
.. _pipe_capf: