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cell: add support for fragment shader constant buffers
[mesa.git]
/
src
/
gallium
/
drivers
/
cell
/
ppu
/
cell_state.h
diff --git
a/src/gallium/drivers/cell/ppu/cell_state.h
b/src/gallium/drivers/cell/ppu/cell_state.h
index a7771a55a316fbcb6676faa04a9f6186a15ab4fe..b193170f9ce975404dec7ae9271b8a3ba9b3bf54 100644
(file)
--- a/
src/gallium/drivers/cell/ppu/cell_state.h
+++ b/
src/gallium/drivers/cell/ppu/cell_state.h
@@
-44,8
+44,9
@@
#define CELL_NEW_TEXTURE 0x800
#define CELL_NEW_VERTEX 0x1000
#define CELL_NEW_VS 0x2000
#define CELL_NEW_TEXTURE 0x800
#define CELL_NEW_VERTEX 0x1000
#define CELL_NEW_VS 0x2000
-#define CELL_NEW_CONSTANTS 0x4000
-#define CELL_NEW_VERTEX_INFO 0x8000
+#define CELL_NEW_VS_CONSTANTS 0x4000
+#define CELL_NEW_FS_CONSTANTS 0x8000
+#define CELL_NEW_VERTEX_INFO 0x10000
extern void
extern void