+/**
+ * Execute NVIDIA-style KIL which is predicated by a condition code.
+ * Kill fragment if the condition code is TRUE.
+ */
+static void
+exec_kilp(struct tgsi_exec_machine *mach,
+ const struct tgsi_full_instruction *inst)
+{
+ uint kilmask = 0; /* bit 0 = pixel 0, bit 1 = pixel 1, etc */
+
+ /* TODO: build kilmask from CC mask */
+
+ mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] |= kilmask;
+}