+a5xx_SOURCES := \
+ a5xx/fd5_blend.c \
+ a5xx/fd5_blend.h \
+ a5xx/fd5_blitter.c \
+ a5xx/fd5_blitter.h \
+ a5xx/fd5_compute.c \
+ a5xx/fd5_compute.h \
+ a5xx/fd5_context.c \
+ a5xx/fd5_context.h \
+ a5xx/fd5_draw.c \
+ a5xx/fd5_draw.h \
+ a5xx/fd5_emit.c \
+ a5xx/fd5_emit.h \
+ a5xx/fd5_format.c \
+ a5xx/fd5_format.h \
+ a5xx/fd5_gmem.c \
+ a5xx/fd5_gmem.h \
+ a5xx/fd5_image.c \
+ a5xx/fd5_image.h \
+ a5xx/fd5_program.c \
+ a5xx/fd5_program.h \
+ a5xx/fd5_query.c \
+ a5xx/fd5_query.h \
+ a5xx/fd5_rasterizer.c \
+ a5xx/fd5_rasterizer.h \
+ a5xx/fd5_resource.c \
+ a5xx/fd5_resource.h \
+ a5xx/fd5_screen.c \
+ a5xx/fd5_screen.h \
+ a5xx/fd5_texture.c \
+ a5xx/fd5_texture.h \
+ a5xx/fd5_zsa.c \
+ a5xx/fd5_zsa.h
+
+a6xx_SOURCES := \
+ a6xx/fd6_blend.c \
+ a6xx/fd6_blend.h \
+ a6xx/fd6_blitter.c \
+ a6xx/fd6_blitter.h \
+ a6xx/fd6_compute.c \
+ a6xx/fd6_compute.h \
+ a6xx/fd6_context.c \
+ a6xx/fd6_context.h \
+ a6xx/fd6_draw.c \
+ a6xx/fd6_draw.h \
+ a6xx/fd6_emit.c \
+ a6xx/fd6_emit.h \
+ a6xx/fd6_format.c \
+ a6xx/fd6_format.h \
+ a6xx/fd6_gmem.c \
+ a6xx/fd6_gmem.h \
+ a6xx/fd6_image.c \
+ a6xx/fd6_image.h \
+ a6xx/fd6_program.c \
+ a6xx/fd6_program.h \
+ a6xx/fd6_query.c \
+ a6xx/fd6_query.h \
+ a6xx/fd6_rasterizer.c \
+ a6xx/fd6_rasterizer.h \
+ a6xx/fd6_resource.c \
+ a6xx/fd6_resource.h \
+ a6xx/fd6_screen.c \
+ a6xx/fd6_screen.h \
+ a6xx/fd6_texture.c \
+ a6xx/fd6_texture.h \
+ a6xx/fd6_zsa.c \
+ a6xx/fd6_zsa.h
+