+ a3xx/fd3_zsa.h
+
+a4xx_SOURCES := \
+ a4xx/a4xx.xml.h \
+ a4xx/fd4_blend.c \
+ a4xx/fd4_blend.h \
+ a4xx/fd4_context.c \
+ a4xx/fd4_context.h \
+ a4xx/fd4_draw.c \
+ a4xx/fd4_draw.h \
+ a4xx/fd4_emit.c \
+ a4xx/fd4_emit.h \
+ a4xx/fd4_format.c \
+ a4xx/fd4_format.h \
+ a4xx/fd4_gmem.c \
+ a4xx/fd4_gmem.h \
+ a4xx/fd4_program.c \
+ a4xx/fd4_program.h \
+ a4xx/fd4_query.c \
+ a4xx/fd4_query.h \
+ a4xx/fd4_rasterizer.c \
+ a4xx/fd4_rasterizer.h \
+ a4xx/fd4_screen.c \
+ a4xx/fd4_screen.h \
+ a4xx/fd4_texture.c \
+ a4xx/fd4_texture.h \
+ a4xx/fd4_zsa.c \
+ a4xx/fd4_zsa.h
+
+ir3_SOURCES := \
+ ir3/disasm-a3xx.c \
+ ir3/instr-a3xx.h \
+ ir3/ir3.c \
+ ir3/ir3_compiler.c \
+ ir3/ir3_compiler_nir.c \
+ ir3/ir3_compiler.h \
+ ir3/ir3_cp.c \
+ ir3/ir3_depth.c \
+ ir3/ir3_dump.c \
+ ir3/ir3_flatten.c \
+ ir3/ir3_group.c \
+ ir3/ir3.h \
+ ir3/ir3_legalize.c \
+ ir3/ir3_nir.h \
+ ir3/ir3_nir_lower_if_else.c \
+ ir3/ir3_ra.c \
+ ir3/ir3_sched.c \
+ ir3/ir3_shader.c \
+ ir3/ir3_shader.h