+ /* Keep track of GMEM related values that need to be patched up once we
+ * know the gmem layout:
+ */
+ struct util_dynarray gmem_patches;
+
+ /* Keep track of pointer to start of MEM exports for a20x binning shaders
+ *
+ * this is so the end of the shader can be cut off at the right point
+ * depending on the GMEM configuration
+ */
+ struct util_dynarray shader_patches;
+