+ if (fd_mesa_debug & FD_DBG_DDRAW)
+ fd_context_all_dirty(ctx);
+
+ fd_batch_check_size(batch);
+
+ if (info == &new_info)
+ pipe_resource_reference(&indexbuf, NULL);
+}
+
+/* Generic clear implementation (partially) using u_blitter: */
+static void
+fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
+ const union pipe_color_union *color, double depth, unsigned stencil)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+ struct blitter_context *blitter = ctx->blitter;
+
+ fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
+
+ util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
+ buffers, NULL, NULL);
+
+ struct pipe_stencil_ref sr = {
+ .ref_value = { stencil & 0xff }
+ };
+ pctx->set_stencil_ref(pctx, &sr);
+
+ struct pipe_constant_buffer cb = {
+ .buffer_size = 16,
+ .user_buffer = &color->ui,
+ };
+ pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
+
+ if (!ctx->clear_rs_state) {
+ const struct pipe_rasterizer_state tmpl = {
+ .cull_face = PIPE_FACE_NONE,
+ .half_pixel_center = 1,
+ .bottom_edge_rule = 1,
+ .flatshade = 1,
+ .depth_clip = 1,
+ };
+ ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
+ }
+ pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
+
+ struct pipe_viewport_state vp = {
+ .scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
+ .translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f },
+ };
+ pctx->set_viewport_states(pctx, 0, 1, &vp);
+
+ pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
+ pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
+ &ctx->solid_vbuf_state.vertexbuf.vb[0]);
+ pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
+ pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
+ pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
+
+ struct pipe_draw_info info = {
+ .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
+ .count = 2,
+ .max_index = 1,
+ .instance_count = 1,
+ };
+ ctx->draw_vbo(ctx, &info, 0);
+
+ util_blitter_restore_constant_buffer_state(blitter);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_textures(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
+
+ fd_blitter_pipe_end(ctx);