- views = unwrapped_views;
- }
-
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- pipe->set_vertex_sampler_views(pipe, num, views);
- break;
- case PIPE_SHADER_FRAGMENT:
- pipe->set_fragment_sampler_views(pipe, num, views);
- break;
- case PIPE_SHADER_GEOMETRY:
- pipe->set_geometry_sampler_views(pipe, num, views);
- break;
- default:
- assert(0);
- }
-}
-
-static void
-galahad_context_set_vertex_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- galahad_context_set_sampler_views(_pipe, PIPE_SHADER_VERTEX,
- 0, num, _views);
-}
-
-static void
-galahad_context_set_fragment_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- galahad_context_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT,
- 0, num, _views);
-}
-
-static void
-galahad_context_set_geometry_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- galahad_context_set_sampler_views(_pipe, PIPE_SHADER_GEOMETRY,
- 0, num, _views);