* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * \author José Fonseca <jrfonseca@tungstengraphics.com>
- * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author José Fonseca <jfonseca@vmware.com>
+ * \author Keith Whitwell <keithw@vmware.com>
case PIPE_PRIM_LINE_LOOP:
i915_render->hwprim = PRIM3D_LINELIST;
i915_render->fallback = PIPE_PRIM_LINE_LOOP;
case PIPE_PRIM_LINE_LOOP:
i915_render->hwprim = PRIM3D_LINELIST;
i915_render->fallback = PIPE_PRIM_LINE_LOOP;
case PIPE_PRIM_LINE_STRIP:
i915_render->hwprim = PRIM3D_LINESTRIP;
i915_render->fallback = 0;
case PIPE_PRIM_LINE_STRIP:
i915_render->hwprim = PRIM3D_LINESTRIP;
i915_render->fallback = 0;
case PIPE_PRIM_TRIANGLES:
i915_render->hwprim = PRIM3D_TRILIST;
i915_render->fallback = 0;
case PIPE_PRIM_TRIANGLES:
i915_render->hwprim = PRIM3D_TRILIST;
i915_render->fallback = 0;
case PIPE_PRIM_TRIANGLE_STRIP:
i915_render->hwprim = PRIM3D_TRISTRIP;
i915_render->fallback = 0;
case PIPE_PRIM_TRIANGLE_STRIP:
i915_render->hwprim = PRIM3D_TRISTRIP;
i915_render->fallback = 0;
case PIPE_PRIM_TRIANGLE_FAN:
i915_render->hwprim = PRIM3D_TRIFAN;
i915_render->fallback = 0;
case PIPE_PRIM_TRIANGLE_FAN:
i915_render->hwprim = PRIM3D_TRIFAN;
i915_render->fallback = 0;
case PIPE_PRIM_QUAD_STRIP:
i915_render->hwprim = PRIM3D_TRILIST;
i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
case PIPE_PRIM_QUAD_STRIP:
i915_render->hwprim = PRIM3D_TRILIST;
i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
draw_arrays_generate_indices(render, start, nr, i915_render->fallback);
draw_arrays_generate_indices(render, start, nr, i915_render->fallback);
i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;
i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;