+static int
+i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap cap)
+{
+ switch(shader) {
+ case PIPE_SHADER_VERTEX:
+ return draw_get_shader_param(shader, cap);
+ case PIPE_SHADER_FRAGMENT:
+ break;
+ default:
+ return 0;
+ }
+
+ /* XXX: these are just shader model 2.0 values, fix this! */
+ switch(cap) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ return 96;
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ return 64;
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ return 32;
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return 8;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return 10;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
+ return 32;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return 12; /* XXX: 12 -> 32 ? */
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return 0;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 0;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 1;
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 0;
+ default:
+ debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
+ return 0;
+ }
+}
+