+/***********************************************************************
+ * Polygon stipple
+ *
+ * The i915 supports a 4x4 stipple natively, GL wants 32x32.
+ * Fortunately stipple is usually a repeating pattern.
+ *
+ * XXX: does stipple pattern need to be adjusted according to
+ * the window position?
+ *
+ * XXX: possibly need workaround for conform paths test.
+ */
+static void upload_STIPPLE(struct i915_context *i915)
+{
+ unsigned st[2];
+
+ st[0] = _3DSTATE_STIPPLE;
+ st[1] = 0;
+
+ /* I915_NEW_RASTERIZER
+ */
+ if (i915->rasterizer)
+ st[1] |= i915->rasterizer->st;
+
+ /* I915_NEW_STIPPLE
+ */
+ {
+ const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple;
+ ubyte p[4];
+
+ p[0] = mask[12] & 0xf;
+ p[1] = mask[8] & 0xf;
+ p[2] = mask[4] & 0xf;
+ p[3] = mask[0] & 0xf;
+
+ /* Not sure what to do about fallbacks, so for now just dont:
+ */
+ st[1] |= ((p[0] << 0) |
+ (p[1] << 4) |
+ (p[2] << 8) |
+ (p[3] << 12));
+ }
+
+ set_dynamic_array(i915, I915_DYNAMIC_STP_0, st, 2);
+}
+
+const struct i915_tracked_state i915_upload_STIPPLE = {
+ "STIPPLE",
+ upload_STIPPLE,
+ I915_NEW_RASTERIZER | I915_NEW_STIPPLE
+};
+
+
+