- surface->base.format = tex->base.format;
- surface->base.width = tex->base.width[id.bits.level];
- surface->base.height = tex->base.height[id.bits.level];
+ surface->base.format = tex->b.b.format;
+ surface->base.width = u_minify(tex->b.b.width0, id.bits.level);
+ surface->base.height = u_minify(tex->b.b.height0, id.bits.level);