GLuint hash = hash_key(key, key_size, relocs, nr_relocs);
GLuint relocs_size = nr_relocs * sizeof relocs[0];
GLuint aux_size = cache->aux_size[cache_id];
GLuint hash = hash_key(key, key_size, relocs, nr_relocs);
GLuint relocs_size = nr_relocs * sizeof relocs[0];
GLuint aux_size = cache->aux_size[cache_id];
/* Set up the memory containing the key, aux_data, and relocs */
tmp = MALLOC(key_size + aux_size + relocs_size);
/* Set up the memory containing the key, aux_data, and relocs */
tmp = MALLOC(key_size + aux_size + relocs_size);