id_view->base = *view;
id_view->base.reference.count = 1;
id_view->base.texture = NULL;
pipe_resource_reference(&id_view->base.texture, id_resource->resource);
id_view->base.context = id_context->pipe;
id_view->base = *view;
id_view->base.reference.count = 1;
id_view->base.texture = NULL;
pipe_resource_reference(&id_view->base.texture, id_resource->resource);
id_view->base.context = id_context->pipe;