+ struct ilo_state_vector *vec = &ilo->state_vector;
+
+ if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && vec->fb.state.zsbuf) {
+ if (ilo_blitter_rectlist_clear_zs(ilo->blitter, vec->fb.state.zsbuf,
+ buffers & PIPE_CLEAR_DEPTHSTENCIL, depth, stencil))
+ buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
+
+ if (!buffers)
+ return;
+ }