- ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO))
- gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs, kernel_offset);
- else
- gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
+ ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
+ gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs,
+ kernel_offset, r->vs_scratch.bo);
+ } else {
+ gen6_3DSTATE_VS(r->builder, &cso->vs,
+ kernel_offset, r->vs_scratch.bo);
+ }