+ struct pipe_index_buffer index_buffer;
+ struct {
+ struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
+ int offset[PIPE_MAX_SO_BUFFERS];
+ int so_count[PIPE_MAX_SO_BUFFERS];
+ int num_buffers;
+ } so_target;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
+
+ unsigned num_samplers[PIPE_SHADER_TYPES];
+ unsigned num_sampler_views[PIPE_SHADER_TYPES];