+#define DEBUG_SHOW_TILES 0x200
+#define DEBUG_SHOW_SUBTILES 0x400
+#define DEBUG_COUNTERS 0x800
+#define DEBUG_SCENE 0x1000
+#define DEBUG_FENCE 0x2000
+#define DEBUG_MEM 0x4000
+#define DEBUG_FS 0x8000
+
+/* Performance flags. These are active even on release builds.
+ */
+#define PERF_TEX_MEM 0x1 /* minimize texture cache footprint */
+#define PERF_NO_MIP_LINEAR 0x2 /* MIP_FILTER_LINEAR ==> _NEAREST */
+#define PERF_NO_MIPMAPS 0x4 /* MIP_FILTER_NONE always */
+#define PERF_NO_LINEAR 0x8 /* FILTER_NEAREST always */
+#define PERF_NO_TEX 0x10 /* sample white always */
+#define PERF_NO_BLEND 0x20 /* disable blending */
+#define PERF_NO_DEPTH 0x40 /* disable depth buffering entirely */
+#define PERF_NO_ALPHATEST 0x80 /* disable alpha testing */
+
+
+extern int LP_PERF;