- util_fill_rect(map_layer,
- scene->fb.cbufs[i]->format,
- scene->cbufs[i].stride,
- task->x,
- task->y,
- task->width,
- task->height,
- &uc);
- map_layer += scene->cbufs[i].layer_stride;
+
+ util_fill_box(scene->cbufs[i].map,
+ scene->fb.cbufs[i]->format,
+ scene->cbufs[i].stride,
+ scene->cbufs[i].layer_stride,
+ task->x,
+ task->y,
+ 0,
+ task->width,
+ task->height,
+ scene->fb_max_layer + 1,
+ &uc);