+/* Cast wrappers. Hopefully these compile to noops!
+ */
+static INLINE union lp_rast_cmd_arg
+lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
+{
+ union lp_rast_cmd_arg arg;
+ arg.shade_tile = shade_tile;
+ return arg;
+}
+
+static INLINE union lp_rast_cmd_arg
+lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
+{
+ union lp_rast_cmd_arg arg;
+ arg.triangle = triangle;
+ return arg;
+}
+
+static INLINE union lp_rast_cmd_arg
+lp_rast_arg_state( const struct lp_rast_state *state )
+{
+ union lp_rast_cmd_arg arg;
+ arg.set_state = state;
+ return arg;
+}
+
+static INLINE union lp_rast_cmd_arg
+lp_rast_arg_fence( struct lp_fence *fence )
+{
+ union lp_rast_cmd_arg arg;
+ arg.fence = fence;
+ return arg;
+}
+
+
+static INLINE union lp_rast_cmd_arg
+lp_rast_arg_null( void )
+{
+ union lp_rast_cmd_arg arg;
+ arg.set_state = NULL;
+ return arg;
+}
+
+
+
+/**
+ * Binnable Commands.
+ * These get put into bins by the setup code and are called when
+ * the bins are executed.