+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ return 0;
+ case PIPE_CAP_SCALED_RESOLVE:
+ return 0;
+ /* this is a lie could support arbitrary large offsets */
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return -8;
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ return 7;
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ return 1;
+ case PIPE_CAP_TEXTURE_BARRIER:
+ return 0;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ return 16*4;
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ return 1;
+ case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ return 0;
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ return 0;
+ case PIPE_CAP_COMPUTE:
+ return 0;
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ return 1;
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ return 0;
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ return 0;
+
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 16;
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: