+ jit_tex->depth = tex->depth0;
+ jit_tex->last_level = tex->last_level;
+ if (!lp_tex->dt) {
+ /* regular texture - setup array of mipmap level pointers */
+ int j;
+ for (j = 0; j <= tex->last_level; j++) {
+ jit_tex->data[j] =
+ (ubyte *) lp_tex->data + lp_tex->level_offset[j];
+ jit_tex->row_stride[j] = lp_tex->stride[j];
+ }