- jit_tex->stride = lp_tex->stride[0];
- if(!lp_tex->dt)
- jit_tex->data = lp_tex->data;
- else
- /* FIXME: map the rendertarget */
- assert(0);
+ jit_tex->depth = tex->depth0;
+ jit_tex->last_level = tex->last_level;
+ if (!lp_tex->dt) {
+ /* regular texture - setup array of mipmap level pointers */
+ int j;
+ for (j = 0; j <= tex->last_level; j++) {
+ jit_tex->data[j] =
+ (ubyte *) lp_tex->data + lp_tex->level_offset[j];
+ jit_tex->row_stride[j] = lp_tex->stride[j];
+ }
+ }
+ else {
+ /* display target texture/surface */
+ /*
+ * XXX: Where should this be unmapped?
+ */
+
+ struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
+ struct sw_winsys *winsys = screen->winsys;
+ jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ jit_tex->row_stride[0] = lp_tex->stride[0];
+ assert(jit_tex->data[0]);
+ }