+/*
+ * FIXME: it is unclear if primitives_storage_needed (which is generally
+ * the same as pipe query num_primitives_generated) should increase
+ * if SO is disabled for d3d10, but for GL we definitely need to
+ * increase num_primitives_generated and this is only called for active
+ * SO. If it must not increase for d3d10 need to disambiguate the counters
+ * in the driver and do some work for getting correct values, if it should
+ * increase too should call this from outside streamout code.
+ */
+static void
+lp_setup_so_info(struct vbuf_render *vbr, uint primitives, uint prim_generated)
+{
+ struct lp_setup_context *setup = lp_setup_context(vbr);
+ struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
+
+ lp->so_stats.num_primitives_written += primitives;
+ lp->so_stats.primitives_storage_needed += prim_generated;
+}
+
+static void
+lp_setup_pipeline_statistics(
+ struct vbuf_render *vbr,
+ const struct pipe_query_data_pipeline_statistics *stats)
+{
+ struct lp_setup_context *setup = lp_setup_context(vbr);
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(setup->pipe);
+
+ llvmpipe->pipeline_statistics.ia_vertices +=
+ stats->ia_vertices;
+ llvmpipe->pipeline_statistics.ia_primitives +=
+ stats->ia_primitives;
+ llvmpipe->pipeline_statistics.vs_invocations +=
+ stats->vs_invocations;
+ llvmpipe->pipeline_statistics.gs_invocations +=
+ stats->gs_invocations;
+ llvmpipe->pipeline_statistics.gs_primitives +=
+ stats->gs_primitives;
+ if (!llvmpipe_rasterization_disabled(llvmpipe)) {
+ llvmpipe->pipeline_statistics.c_invocations +=
+ stats->c_invocations;
+ } else {
+ llvmpipe->pipeline_statistics.c_invocations = 0;
+ }
+}