+ if (llvmpipe->dirty & (LP_NEW_RASTERIZER)) {
+ boolean discard =
+ (llvmpipe->sample_mask & 1) == 0 ||
+ (llvmpipe->rasterizer ? llvmpipe->rasterizer->rasterizer_discard : FALSE);
+
+ lp_setup_set_rasterizer_discard(llvmpipe->setup, discard);
+ }
+
+ if (llvmpipe->dirty & (LP_NEW_FS |
+ LP_NEW_FRAMEBUFFER |
+ LP_NEW_RASTERIZER))
+ llvmpipe_update_setup( llvmpipe );
+
+ if (llvmpipe->dirty & LP_NEW_BLEND_COLOR)
+ lp_setup_set_blend_color(llvmpipe->setup,
+ &llvmpipe->blend_color);
+
+ if (llvmpipe->dirty & LP_NEW_SCISSOR)
+ lp_setup_set_scissors(llvmpipe->setup, llvmpipe->scissors);
+
+ if (llvmpipe->dirty & LP_NEW_DEPTH_STENCIL_ALPHA) {
+ lp_setup_set_alpha_ref_value(llvmpipe->setup,
+ llvmpipe->depth_stencil->alpha.ref_value);
+ lp_setup_set_stencil_ref_values(llvmpipe->setup,
+ llvmpipe->stencil_ref.ref_value);
+ }
+
+ if (llvmpipe->dirty & LP_NEW_CONSTANTS)
+ lp_setup_set_fs_constants(llvmpipe->setup,
+ Elements(llvmpipe->constants[PIPE_SHADER_FRAGMENT]),
+ llvmpipe->constants[PIPE_SHADER_FRAGMENT]);
+
+ if (llvmpipe->dirty & (LP_NEW_SAMPLER_VIEW))
+ lp_setup_set_fragment_sampler_views(llvmpipe->setup,
+ llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT],
+ llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]);
+
+ if (llvmpipe->dirty & (LP_NEW_SAMPLER))
+ lp_setup_set_fragment_sampler_state(llvmpipe->setup,
+ llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT],
+ llvmpipe->samplers[PIPE_SHADER_FRAGMENT]);
+
+ if (llvmpipe->dirty & LP_NEW_VIEWPORT) {
+ /*
+ * Update setup and fragment's view of the active viewport state.
+ *
+ * XXX TODO: It is possible to only loop over the active viewports
+ * instead of all viewports (PIPE_MAX_VIEWPORTS).
+ */
+ lp_setup_set_viewports(llvmpipe->setup,
+ PIPE_MAX_VIEWPORTS,
+ llvmpipe->viewports);
+ }