+struct lp_sampler_static_state
+{
+ /*
+ * These attributes are effectively interleaved for more sane key handling.
+ * However, there might be lots of null space if the amount of samplers and
+ * textures isn't the same.
+ */
+ struct lp_static_sampler_state sampler_state;
+ struct lp_static_texture_state texture_state;
+};
+
+