- state->lp_state.cull_face,
- state->lp_state.front_ccw,
- state->lp_state.scissor,
- state->lp_state.gl_rasterization_rules);
+ state->lp_state.cull_face,
+ state->lp_state.front_ccw,
+ state->lp_state.scissor,
+ state->lp_state.half_pixel_center,
+ state->lp_state.bottom_edge_rule);