-static void
-llvmpipe_transfer_destroy(struct pipe_context *pipe,
- struct pipe_transfer *transfer)
-{
- /* Effectively do the texture_update work here - if texture images
- * needed post-processing to put them into hardware layout, this is
- * where it would happen. For llvmpipe, nothing to do.
- */
- assert (transfer->resource);
- pipe_resource_reference(&transfer->resource, NULL);
- FREE(transfer);
-}
-
-
-static void *
-llvmpipe_transfer_map( struct pipe_context *pipe,
- struct pipe_transfer *transfer )
-{
- struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
- ubyte *map;
- struct llvmpipe_resource *lpr;
- enum pipe_format format;
- enum lp_texture_usage tex_usage;
- const char *mode;
+ lpt = CALLOC_STRUCT(llvmpipe_transfer);
+ if (!lpt)
+ return NULL;
+ pt = &lpt->base;
+ pipe_resource_reference(&pt->resource, resource);
+ pt->box = *box;
+ pt->level = level;
+ pt->stride = lpr->row_stride[level];
+ pt->layer_stride = lpr->img_stride[level];
+ pt->usage = usage;
+ *transfer = pt;