+ width = align(lpr->base.width0, TILE_SIZE);
+ height = align(lpr->base.height0, TILE_SIZE);
+ width_t = width / TILE_SIZE;
+ height_t = height / TILE_SIZE;
+
+ /*
+ * Looks like unaligned displaytargets work just fine,
+ * at least sampler/render ones.
+ */
+#if 0
+ assert(lpr->base.width0 == width);
+ assert(lpr->base.height0 == height);
+#endif
+
+ lpr->tiles_per_row[0] = width_t;
+ lpr->tiles_per_image[0] = width_t * height_t;
+ lpr->num_slices_faces[0] = 1;
+ lpr->img_stride[0] = 0;
+