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lima/ppir: enable vectorize optimization
[mesa.git]
/
src
/
gallium
/
drivers
/
nouveau
/
Makefile.sources
diff --git
a/src/gallium/drivers/nouveau/Makefile.sources
b/src/gallium/drivers/nouveau/Makefile.sources
index cc84ec3edb62c335ae57315056d9bbb762224a3b..6c360992a5349bfe2dbbc44b414032a7122079dc 100644
(file)
--- a/
src/gallium/drivers/nouveau/Makefile.sources
+++ b/
src/gallium/drivers/nouveau/Makefile.sources
@@
-1,101
+1,198
@@
C_SOURCES := \
C_SOURCES := \
- nouveau_screen.c \
- nouveau_fence.c \
- nouveau_mm.c \
nouveau_buffer.c \
nouveau_buffer.c \
+ nouveau_buffer.h \
+ nouveau_context.h \
+ nouveau_debug.h \
+ nouveau_fence.c \
+ nouveau_fence.h \
+ nouveau_gldefs.h \
nouveau_heap.c \
nouveau_heap.c \
+ nouveau_heap.h \
+ nouveau_mm.c \
+ nouveau_mm.h \
+ nouveau_screen.c \
+ nouveau_screen.h \
nouveau_video.c \
nouveau_video.c \
- nouveau_v
p3_video.c
\
+ nouveau_v
ideo.h
\
nouveau_vp3_video_bsp.c \
nouveau_vp3_video_bsp.c \
- nouveau_vp3_video_vp.c
+ nouveau_vp3_video.c \
+ nouveau_vp3_video.h \
+ nouveau_vp3_video_vp.c \
+ nouveau_winsys.h \
+ nv17_mpeg.xml.h \
+ nv31_mpeg.xml.h \
+ nv_m2mf.xml.h \
+ nv_object.xml.h
NV30_C_SOURCES := \
NV30_C_SOURCES := \
- nv30/nv30_screen.c \
+ nv30/nv01_2d.xml.h \
+ nv30/nv30-40_3d.xml.h \
+ nv30/nv30_clear.c \
nv30/nv30_context.c \
nv30/nv30_context.c \
+ nv30/nv30_context.h \
+ nv30/nv30_draw.c \
nv30/nv30_format.c \
nv30/nv30_format.c \
- nv30/nv30_resource.c \
- nv30/nv30_transfer.c \
+ nv30/nv30_format.h \
+ nv30/nv30_fragprog.c \
+ nv30/nv30_fragtex.c \
nv30/nv30_miptree.c \
nv30/nv30_miptree.c \
+ nv30/nv30_push.c \
+ nv30/nv30_query.c \
+ nv30/nv30_resource.c \
+ nv30/nv30_resource.h \
+ nv30/nv30_screen.c \
+ nv30/nv30_screen.h \
nv30/nv30_state.c \
nv30/nv30_state.c \
+ nv30/nv30_state.h \
nv30/nv30_state_validate.c \
nv30/nv30_texture.c \
nv30/nv30_state_validate.c \
nv30/nv30_texture.c \
- nv30/nv30_fragtex.c \
- nv30/nv40_verttex.c \
- nv30/nv30_fragprog.c \
- nv30/nv30_vertprog.c \
- nv30/nv30_clear.c \
+ nv30/nv30_transfer.c \
+ nv30/nv30_transfer.h \
nv30/nv30_vbo.c \
nv30/nv30_vbo.c \
- nv30/nv30_push.c \
- nv30/nv30_draw.c \
- nv30/nv30_query.c \
- nv30/nvfx_vertprog.c \
- nv30/nvfx_fragprog.c
+ nv30/nv30_vertprog.c \
+ nv30/nv30_vertprog.h \
+ nv30/nv30_winsys.h \
+ nv30/nv40_vertprog.h \
+ nv30/nv40_verttex.c \
+ nv30/nvfx_fragprog.c \
+ nv30/nvfx_shader.h \
+ nv30/nvfx_vertprog.c
NV50_C_SOURCES := \
NV50_C_SOURCES := \
+ nv50/g80_defs.xml.h \
+ nv50/g80_texture.xml.h \
+ nv50/nv50_2d.xml.h \
+ nv50/nv50_3ddefs.xml.h \
+ nv50/nv50_3d.xml.h \
+ nv50/nv50_blit.h \
+ nv50/nv50_compute.c \
+ nv50/nv50_compute.xml.h \
nv50/nv50_context.c \
nv50/nv50_context.c \
+ nv50/nv50_context.h \
nv50/nv50_formats.c \
nv50/nv50_miptree.c \
nv50/nv50_formats.c \
nv50/nv50_miptree.c \
+ nv50/nv50_program.c \
+ nv50/nv50_program.h \
+ nv50/nv50_push.c \
+ nv50/nv50_query.c \
+ nv50/nv50_query.h \
+ nv50/nv50_query_hw.c \
+ nv50/nv50_query_hw.h \
+ nv50/nv50_query_hw_metric.c \
+ nv50/nv50_query_hw_metric.h \
+ nv50/nv50_query_hw_sm.c \
+ nv50/nv50_query_hw_sm.h \
nv50/nv50_resource.c \
nv50/nv50_resource.c \
+ nv50/nv50_resource.h \
nv50/nv50_screen.c \
nv50/nv50_screen.c \
+ nv50/nv50_screen.h \
+ nv50/nv50_shader_state.c \
nv50/nv50_state.c \
nv50/nv50_state.c \
+ nv50/nv50_stateobj.h \
+ nv50/nv50_stateobj_tex.h \
nv50/nv50_state_validate.c \
nv50/nv50_surface.c \
nv50/nv50_tex.c \
nv50/nv50_transfer.c \
nv50/nv50_state_validate.c \
nv50/nv50_surface.c \
nv50/nv50_tex.c \
nv50/nv50_transfer.c \
+ nv50/nv50_transfer.h \
nv50/nv50_vbo.c \
nv50/nv50_vbo.c \
- nv50/nv50_program.c \
- nv50/nv50_shader_state.c \
- nv50/nv50_push.c \
- nv50/nv50_query.c \
- nv50/nv84_video.c \
+ nv50/nv50_winsys.h \
nv50/nv84_video_bsp.c \
nv50/nv84_video_bsp.c \
+ nv50/nv84_video.c \
+ nv50/nv84_video.h \
nv50/nv84_video_vp.c \
nv50/nv84_video_vp.c \
- nv50/nv98_video.c \
nv50/nv98_video_bsp.c \
nv50/nv98_video_bsp.c \
- nv50/nv98_video_vp.c \
- nv50/nv98_video_ppp.c
+ nv50/nv98_video.c \
+ nv50/nv98_video.h \
+ nv50/nv98_video_ppp.c \
+ nv50/nv98_video_vp.c
NV50_CODEGEN_SOURCES := \
codegen/nv50_ir.cpp \
codegen/nv50_ir_bb.cpp \
codegen/nv50_ir_build_util.cpp \
NV50_CODEGEN_SOURCES := \
codegen/nv50_ir.cpp \
codegen/nv50_ir_bb.cpp \
codegen/nv50_ir_build_util.cpp \
+ codegen/nv50_ir_build_util.h \
+ codegen/nv50_ir_driver.h \
codegen/nv50_ir_emit_nv50.cpp \
codegen/nv50_ir_emit_nv50.cpp \
+ codegen/nv50_ir_from_common.cpp \
+ codegen/nv50_ir_from_common.h \
+ codegen/nv50_ir_from_nir.cpp \
codegen/nv50_ir_from_tgsi.cpp \
codegen/nv50_ir_graph.cpp \
codegen/nv50_ir_from_tgsi.cpp \
codegen/nv50_ir_graph.cpp \
+ codegen/nv50_ir_graph.h \
+ codegen/nv50_ir.h \
+ codegen/nv50_ir_inlines.h \
+ codegen/nv50_ir_lowering_helper.cpp \
+ codegen/nv50_ir_lowering_helper.h \
codegen/nv50_ir_lowering_nv50.cpp \
codegen/nv50_ir_peephole.cpp \
codegen/nv50_ir_print.cpp \
codegen/nv50_ir_ra.cpp \
codegen/nv50_ir_ssa.cpp \
codegen/nv50_ir_target.cpp \
codegen/nv50_ir_lowering_nv50.cpp \
codegen/nv50_ir_peephole.cpp \
codegen/nv50_ir_print.cpp \
codegen/nv50_ir_ra.cpp \
codegen/nv50_ir_ssa.cpp \
codegen/nv50_ir_target.cpp \
+ codegen/nv50_ir_target.h \
codegen/nv50_ir_target_nv50.cpp \
codegen/nv50_ir_target_nv50.cpp \
- codegen/nv50_ir_util.cpp
+ codegen/nv50_ir_target_nv50.h \
+ codegen/nv50_ir_util.cpp \
+ codegen/nv50_ir_util.h \
+ codegen/unordered_set.h
NVC0_CODEGEN_SOURCES := \
codegen/nv50_ir_emit_gk110.cpp \
NVC0_CODEGEN_SOURCES := \
codegen/nv50_ir_emit_gk110.cpp \
+ codegen/nv50_ir_emit_gm107.cpp \
codegen/nv50_ir_emit_nvc0.cpp \
codegen/nv50_ir_emit_nvc0.cpp \
+ codegen/nv50_ir_lowering_gm107.cpp \
+ codegen/nv50_ir_lowering_gm107.h \
codegen/nv50_ir_lowering_nvc0.cpp \
codegen/nv50_ir_lowering_nvc0.cpp \
- codegen/nv50_ir_target_nvc0.cpp
+ codegen/nv50_ir_lowering_nvc0.h \
+ codegen/nv50_ir_target_gm107.cpp \
+ codegen/nv50_ir_target_gm107.h \
+ codegen/nv50_ir_target_nvc0.cpp \
+ codegen/nv50_ir_target_nvc0.h
NVC0_C_SOURCES := \
NVC0_C_SOURCES := \
+ nvc0/gm107_texture.xml.h \
+ nvc0/nvc0_3d.xml.h \
nvc0/nvc0_compute.c \
nvc0/nvc0_compute.c \
+ nvc0/nvc0_compute.xml.h \
nvc0/nvc0_context.c \
nvc0/nvc0_context.c \
+ nvc0/nvc0_context.h \
nvc0/nvc0_formats.c \
nvc0/nvc0_formats.c \
+ nvc0/nvc0_m2mf.xml.h \
+ nvc0/nvc0_macros.h \
nvc0/nvc0_miptree.c \
nvc0/nvc0_miptree.c \
+ nvc0/nvc0_program.c \
+ nvc0/nvc0_program.h \
+ nvc0/nvc0_query.c \
+ nvc0/nvc0_query.h \
+ nvc0/nvc0_query_hw.c \
+ nvc0/nvc0_query_hw.h \
+ nvc0/nvc0_query_hw_metric.c \
+ nvc0/nvc0_query_hw_metric.h \
+ nvc0/nvc0_query_hw_sm.c \
+ nvc0/nvc0_query_hw_sm.h \
+ nvc0/nvc0_query_sw.c \
+ nvc0/nvc0_query_sw.h \
nvc0/nvc0_resource.c \
nvc0/nvc0_resource.c \
+ nvc0/nvc0_resource.h \
nvc0/nvc0_screen.c \
nvc0/nvc0_screen.c \
+ nvc0/nvc0_screen.h \
+ nvc0/nvc0_shader_state.c \
nvc0/nvc0_state.c \
nvc0/nvc0_state.c \
+ nvc0/nvc0_stateobj.h \
nvc0/nvc0_state_validate.c \
nvc0/nvc0_surface.c \
nvc0/nvc0_tex.c \
nvc0/nvc0_transfer.c \
nvc0/nvc0_vbo.c \
nvc0/nvc0_vbo_translate.c \
nvc0/nvc0_state_validate.c \
nvc0/nvc0_surface.c \
nvc0/nvc0_tex.c \
nvc0/nvc0_transfer.c \
nvc0/nvc0_vbo.c \
nvc0/nvc0_vbo_translate.c \
- nvc0/nvc0_program.c \
- nvc0/nvc0_shader_state.c \
- nvc0/nvc0_query.c \
- nvc0/nve4_compute.c \
- nvc0/nvc0_video.c \
nvc0/nvc0_video_bsp.c \
nvc0/nvc0_video_bsp.c \
+ nvc0/nvc0_video.c \
+ nvc0/nvc0_video.h \
+ nvc0/nvc0_video_ppp.c \
nvc0/nvc0_video_vp.c \
nvc0/nvc0_video_vp.c \
- nvc0/nvc0_video_ppp.c
+ nvc0/nvc0_winsys.h \
+ nvc0/nve4_compute.c \
+ nvc0/nve4_compute.h \
+ nvc0/nve4_compute.xml.h \
+ nvc0/nve4_p2mf.xml.h