- struct nouveau_channel *channel;
-
- /**
- * Create a new texture object, using the given template info, but on top of
- * existing memory.
- *
- * It is assumed that the buffer data is layed out according to the expected
- * by the hardware. NULL will be returned if any inconsistency is found.
- */
- struct pipe_texture * (*texture_blanket)(struct pipe_screen *,
- const struct pipe_texture *templat,
- const unsigned *stride,
- struct pipe_buffer *buffer);
-
- int (*pre_pipebuffer_map_callback) (struct pipe_screen *pscreen,
- struct pipe_buffer *pb, unsigned usage);
+ struct nouveau_object *channel;
+ struct nouveau_client *client;
+ struct nouveau_pushbuf *pushbuf;
+
+ unsigned vidmem_bindings; /* PIPE_BIND_* where VRAM placement is desired */
+ unsigned sysmem_bindings; /* PIPE_BIND_* where GART placement is desired */
+ unsigned lowmem_bindings; /* PIPE_BIND_* that require an address < 4 GiB */
+ /*
+ * For bindings with (vidmem & sysmem) bits set set, PIPE_USAGE_* decides
+ * placement.
+ */
+
+ uint16_t class_3d;
+
+ struct {
+ struct nouveau_fence *head;
+ struct nouveau_fence *tail;
+ struct nouveau_fence *current;
+ u32 sequence;
+ u32 sequence_ack;
+ void (*emit)(struct pipe_screen *, u32 *sequence);
+ u32 (*update)(struct pipe_screen *);
+ } fence;
+
+ struct nouveau_mman *mm_VRAM;
+ struct nouveau_mman *mm_GART;