- if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) {
- /* Invalidate all CP textures because they are aliased. */
- for (int i = 0; i < nvc0->num_textures[5]; i++)
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CP_TEX(i));
- nvc0->textures_dirty[5] = ~0;
- nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
- }
+ /* Invalidate all CP textures because they are aliased. */
+ for (int i = 0; i < nvc0->num_textures[5]; i++)
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CP_TEX(i));
+ nvc0->textures_dirty[5] = ~0;
+ nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;